FPS

Jens Graul

Game Programmer

FPS - "Four Seasons"

Responsibilities :

  • 3D Engine (DirectX 11)
  • Animation
  • Weapons and Projectiles
  • Movement
  • AI States
  • Decals
  • PhysX integration
  • FPS Camera
  • Defered Rendering
  • Network synchronization
  • SSAO